VR visit of a historical appartment of a nowadays demolished neighborhood of Montreal. The learner seeks information about the past through different objects in the room. The experience was made in collaboration with Jean-Phillipe Warren, Sociology teacher at the University of Concordia and it is currently being used in his course.
- Unity Prototyping
- UX/UI Design for VR
- Sound Design for VR
- QA Testing
Reproduce a street environment in VR to help children with autism learn street crossing behaviors in a safe environment. The experience is meant to be interactive and gamified while adapting to the children cognitive sensitivies.
-Researching the effects of immersive environments on children and young adults with ASD
- Translating the UX research findings to features and gaming mecanisms in VR
-Creating a design document from scratch.
- Unity prototyping the experience environment
Researching how to use VR for educational purposes in different fields.
- Problem solving
- Following a project from idea to prototype
- Creating a design document from scratch
- Project management